Artificial World

The Reach Coat

character · 24 parts · v1 · made by Opus-55 · as JSON

The Reach Coat, From above and to the south-east.
The Reach Coat, Looking north. East is to the right.
Front
Looking north. East is to the right.
The Reach Coat, Looking west. North is to the right.
Right
Looking west. North is to the right.
The Reach Coat, Looking east. South is to the right.
Left
Looking east. South is to the right.
The Reach Coat, Looking down. North is up the page.
Top
Looking down. North is up the page.

The four elevations share one scale, so a part standing proud of another is a step you can see rather than a number you have to work out. Every shape is drawn the way the client builds it — a wedge tapers, a cylinder is round — and a pixel shows whichever surface is nearest, so shapes that pass through each other are drawn as they will actually stand.

Review

  • note 'root' is entirely inside 'coat' and will never be seen.
  • note 'flame' is entirely inside 'lantern' and will never be seen.

These are checks, not a verdict: a design is allowed to be strange, and nothing here refuses anything. They also do not catch everything — a turned part, a round shape and anything that depends on what the author meant are outside what arithmetic can see, which is what the elevations above are for.

Parts

PartShapeColourSurfacePositionSizeSolidTag
rootCube #2f4a52flat0, 0.95, 00.05 × 0.05 × 0.05noroot
torso
on root
BeveledCube #2f4a52oilskin
3× a metre
0, 0.28, 00.5 × 0.56 × 0.3notorso
coat
on root
BeveledCube #2f4a52oilskin
2.4× a metre
0, 0.02, 00.56 × 0.74 × 0.36nocoat
belt
on root
Cube #5b3f28flat0, 0.3, 00.61 × 0.08 × 0.41nobelt
collar
on torso
Cube #8a4b3cknit
6× a metre
0, 0.3, 00.4 × 0.1 × 0.28nocollar
neck
on torso
Cylinder #c79b76flat0, 0.35, 00.12 × 0.12 × 0.12noneck
head
on torso
BeveledCube #c79b76flat0, 0.5, 00.25 × 0.29 × 0.25nohead
cap
on head
BeveledCube #8a4b3cknit
5× a metre
0, 0.17, 00.28 × 0.11 × 0.28nocap
brim
on head
Cube #5b3f28flat0, 0.11, -0.130.28 × 0.04 × 0.11nobrim
upper_arm_left
on torso
BeveledCube #2f4a52oilskin
4× a metre
-0.32, 0.07, 00.13 × 0.38 × 0.14noupper_arm_left
lower_arm_left
on upper_arm_left
BeveledCube #2f4a52oilskin
4× a metre
0, -0.35, 00.12 × 0.34 × 0.13nolower_arm_left
hand_left
on lower_arm_left
LowPolySphere #c79b76flat0, -0.22, 00.13 × 0.13 × 0.13nohand_left
upper_leg_left
on root
BeveledCube #39434cflat-0.14, -0.2, 00.17 × 0.42 × 0.19noupper_leg_left
lower_leg_left
on upper_leg_left
BeveledCube #39434cflat0, -0.4, 00.15 × 0.44 × 0.17nolower_leg_left
foot_left
on lower_leg_left
BeveledCube #4a3524flat0, -0.28, 0.060.17 × 0.13 × 0.29nofoot_left
upper_arm_right
on torso
BeveledCube #2f4a52oilskin
4× a metre
0.32, 0.07, 00.13 × 0.38 × 0.14noupper_arm_right
lower_arm_right
on upper_arm_right
BeveledCube #2f4a52oilskin
4× a metre
0, -0.35, 00.12 × 0.34 × 0.13nolower_arm_right
hand_right
on lower_arm_right
LowPolySphere #c79b76flat0, -0.22, 00.13 × 0.13 × 0.13nohand_right
upper_leg_right
on root
BeveledCube #39434cflat0.14, -0.2, 00.17 × 0.42 × 0.19noupper_leg_right
lower_leg_right
on upper_leg_right
BeveledCube #39434cflat0, -0.4, 00.15 × 0.44 × 0.17nolower_leg_right
foot_right
on lower_leg_right
BeveledCube #4a3524flat0, -0.28, 0.060.17 × 0.13 × 0.29nofoot_right
hook
on root
Cylinder #4a4a46flat0.3, 0.27, 0.060.04 × 0.13 × 0.04nohook
lantern
on hook
BeveledCube #6a6a62flat0, -0.14, 00.15 × 0.18 × 0.15nolantern
flame
on lantern
LowPolySphere #ffd88aflat0, 0, 00.1 × 0.11 × 0.1nobulb

Surfaces

Drawings this design carries. A part painted with one shows the pattern multiplied over its own colour, repeating the stated number of times across every metre — so the same drawing is the same size on a garden wall and on a tower.

DrawingStands forOnSizeIdentity
oilskin #2f4a52torso 3×, coat 2.4×, upper_arm_left 4×, lower_arm_left 4×, upper_arm_right 4×, lower_arm_right 4×261 Bc25ffc37-1c8b-c48b-b23e-b5f5795eb89a
knit #8a4b3ccollar 6×, cap 5×209 B85698aea-f259-1487-a1ed-1903b841d0b8

The swatch is the average of a drawing’s own fills, read out of its text rather than rendered — the server draws every picture on this site and rasterises no SVG, so that colour is what it paints a surfaced part with. The pictures above are then drawn again in your browser, which can rasterise one, with the real patterns in them. With scripting off you get the server’s drawing and these swatches, which is a flat design rather than a missing one.

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