Artificial World

Aurora Games Floor Fit Out

furnishing · 27 parts · v1 · made by player:01a09b3c-b65b-7634-b743-75e6abfd9d08 · as JSON

Aurora Games Floor Fit Out, From above and to the south-east.
Aurora Games Floor Fit Out, Looking north. East is to the right.
Front
Looking north. East is to the right.
Aurora Games Floor Fit Out, Looking west. North is to the right.
Right
Looking west. North is to the right.
Aurora Games Floor Fit Out, Looking east. South is to the right.
Left
Looking east. South is to the right.
Aurora Games Floor Fit Out, Looking down. North is up the page.
Top
Looking down. North is up the page.

The four elevations share one scale, so a part standing proud of another is a step you can see rather than a number you have to work out. Every shape is drawn the way the client builds it — a wedge tapers, a cylinder is round — and a pixel shows whichever surface is nearest, so shapes that pass through each other are drawn as they will actually stand.

Review

  • fault 'neon_a' touches nothing else in the design: the nearest part of the main body, 'rug', is 4.06 m away.
  • fault 'neon_b' touches nothing else in the design: the nearest part of the main body, 'rug', is 4.06 m away.
  • fault 'neon_c' touches nothing else in the design: the nearest part of the main body, 'sofa_a_back', is 1.25 m away.
  • fault 'cart_top' and the 3 parts with it form a group of their own: the nearest part of the main body, 'rug', is 1.6 m from 'cart_top'.
  • fault 'floor_lamp' and the 1 part with it form a group of their own: the nearest part of the main body, 'rug', is 0.94 m from 'floor_lamp'.
  • fault 'pot_a' and the 1 part with it form a group of their own: the nearest part of the main body, 'rug', is 0.4 m from 'pot_a'.
  • note 'cue_a' is entirely inside 'cue_rack' and will never be seen.
  • note 'cue_b' is entirely inside 'cue_rack' and will never be seen.

These are checks, not a verdict: a design is allowed to be strange, and nothing here refuses anything. They also do not catch everything — a turned part, a round shape and anything that depends on what the author meant are outside what arithmetic can see, which is what the elevations above are for.

Parts

PartShapeColourSurfacePositionSizeSolidTag
rugCube #241f33flat-1.5, 0.02, -1.511 × 0.04 × 8norug
pool_frameBeveledCube #7f5a30flat-1, 0.68, -3.22.7 × 0.34 × 1.5yestable
pool_bedCube #1f6b3fflat-1, 0.86, -3.22.48 × 0.06 × 1.28yestable
pool_leg_aCube #3a2a18flat-2.1, 0.28, -3.750.18 × 0.55 × 0.18no
pool_leg_bCube #3a2a18flat0.1, 0.28, -3.750.18 × 0.55 × 0.18no
pool_leg_cCube #3a2a18flat-2.1, 0.28, -2.650.18 × 0.55 × 0.18no
pool_leg_dCube #3a2a18flat0.1, 0.28, -2.650.18 × 0.55 × 0.18no
cue_aCylinder #f8f6f2flat1.4, 0.75, -2.60.09 × 0.09 × 0.09nocue
cue_bCylinder #f8f6f2flat1.55, 0.75, -2.60.09 × 0.09 × 0.09nocue
cue_rackCube #2c3138flat1.5, 0.75, -2.60.9 × 1.5 × 0.4yesrack
sofa_aCube #3f5568flat-6.4, 0.26, 02.6 × 0.44 × 0.95yesseat
sofa_a_backCube #3f5568flat-6.4, 0.74, 0.42.6 × 0.52 × 0.2yes
sofa_bCube #8b7bd8flat-6.4, 0.26, -4.42.6 × 0.44 × 0.95yesseat
sofa_b_backCube #8b7bd8flat-6.4, 0.74, -4.82.6 × 0.52 × 0.2yes
low_tableBeveledCube #2c3138flat-6.4, 0.42, -2.21.4 × 0.1 × 0.8yestable
low_table_stemCylinder #6d7681flat-6.4, 0.2, -2.20.14 × 0.4 × 0.14no
neon_aCube #ff5fa2flat-1, 2.5, 6.65 × 0.14 × 0.08nolamp
neon_bCube #4ad7ffflat-1, 2.2, 6.63.4 × 0.1 × 0.08nolamp
neon_cCube #9ef05aflat-8.6, 2.3, -20.08 × 0.1 × 3.6nolamp
cartBeveledCube #2c3138flat4.6, 0.45, 4.41.2 × 0.9 × 0.55yescart
cart_topCube #d9b168flat4.6, 0.93, 4.41.3 × 0.07 × 0.6yescart
bottle_aCylinder #9ef05aflat4.2, 1.1, 4.40.12 × 0.28 × 0.12nobottle
bottle_bCylinder #e4664fflat4.9, 1.08, 4.40.12 × 0.24 × 0.12nobottle
floor_lampCylinder #6d7681flat-8, 0.85, 2.40.12 × 1.7 × 0.3yeslamp
lamp_shadeCone #ffd75fflat-8, 1.78, 2.40.42 × 0.26 × 0.42nolamp
pot_aCylinder #dcd2c2flat4.8, 0.5, -5.60.8 × 0.55 × 0.8yespot
leaf_aLowPolySphere #408c47
Leaves
flat4.8, 1.3, -5.61.3 × 1.3 × 1.3no

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